RoboRally Arena II http://roborally_arena_ii.tripod.com http://members.tripodnet.nl/Seedling/ArenaII/ Competition: TWO Round: ONE Turn: ZERO TURN ONE cards are due 0900GMT, MONDAY, OCTOBER 1, 2001 (Unprogrammed 'bots cannot be programmed again in the Round). PRE-ROUND REPORT ENTRIES: (Round One is full, entries still welcome for round Two. If you wish to change the 'bot description, please email me. If you have a picture for your 'bot (64x64 .bmp or .gif is best), email it to mecha-tama@linainverse.com for use on here and the URRAII Site. Bot Name: Twonky (Twky) Bot Description: Being kept from a place in last competition's Grand Final hasn't done Twonky any good. Already balancing on the edge, this last taunt burned out the few control-threads that still operated more-or-less stably. This poor insanity-racked 'bot now has only one goal: KILL TOBY! It also has the only Fire Control .... Bot Number: 07 Start Location: L3E Options and Stats: dual processor, ramming gear, scrambler, drone launcher (2), fire control (5) Movement: 34; Frags: 0; Damage Done: 19; Damage Received: 7; Last Result (1-1): Third. Bot Name: Lirkas (Lirk) Bot Description: More menacing than ever, this dustbin form bot (and previously dustbin function) is quite proud of himself. Despite failures, still thinks he knows how to fly. Has an ego which is bursting like a ripe melon. Bot Number: 23 Start Location: C7E Options and Stats: crab legs, buzz bomb (1), Shield, turret, converter (0), extra memory, flywheel (empty), radio control, Gyroscopic Stabiliser, bridge layer (3); Frags: 3; Last Result (1-GF): Second. Bot Name: Poor-Y-Gone (PoGo) Bot Description: Mwahaha, facing defeat was just a minor setback, now I'm back, round and smooth and ready to crush all my enemies and those who stand in the way between me and my digital food. Mwahahahahaha... etc, etc. Bot Number: 25 Start Location: M2N Options and Stats: ablative coat (1), High Power Laser, Self Destruct, reflector, shield; Frags: 0; Last Result (1-4): Fourth. Bot Name: Ruckuss (Ruck) Bot Description: Likes getting in there and shoving stuff around. Doesn't mind the odd laser bolt in his side as long as he gets revenge. Bot Number: 29 Start Location: F6W Options and Stats: None Bot Name: 386 Bot Description: Hot and sexy. Bot Number: 30 Start Location: J5W Options and Stats: None Bot Name: passive patti (pati) Bot Description: a quiet passion orientated lovable girl. Looks best in pink with straw bonnet. Often seen with friendly smile. Cooks well. Bot Number: 31 Start Location: D5E Options and Stats: None Bot Name: Ares Bot Description: Ares has never seen competition before, but hopes to make a respectable showing. Bot Number: 32 Start Location: C4E Options and Stats: None Bot Name: Quintlox (Qlox) Bot Description: A scrappy robot pieced together from old Yugo parts. Bot Number: 33 Start Location: A12N Options and Stats: None MAP: Includes 'bot name, direction and damage. Flags amd Locations: Flag1 : D1 Flag2 : F6 Flag3 : G12 Flag4 : I4 Flag5 : A9 A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 | | | |Flag1 | | ^^ | | || | | | | | | 1 | | | | | | || | | vv | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 2 | | /->|----->|----->|----->|--^^ | | \\->|----->|----->|----->|-\\ |^^^^^^| 2 | | //->|----->|----->|----->|-// | | \->|----->|----->|----->|--vv |Pogo 0| |------|------|------|XXXXXX|------|------|------|------|------|XXXXXX|------|Twky 0|------| 3 | | ^^ | //-|<-----|<-----|<-----| //-|<-----|<-----|<-----|<-\ |>>>>>>| | 3 | | || | vv--|<-----|<-----|<-----| vv--|<-----|<-----|<-----|<-\\ | vv | | |------|------XAres 0|------|------|------|------|------|------|------|------X------|------| 4 | | ^^ X>>>>>>|/----\| | | || | |Flag4 |/----\| ^^ X || | | 4 | | || X vv |\----/| | | vv | | |\----/| || X vv | | |------|------X------|------|------|------|------|------|------|------|------X------|------| 5 | | ^^ | || |pati 0|)\__/(| |XXXXXX| |)\__/(|386 0| ^^ | || | | 5 | | || | vv |>>>>>>|)/ \(| |XXXXXX| |)/ \(|<<<<<<| || | vv | | |------|------|------|------|------|Ruck 0|------|------|------|------|------|------|------| 6 |----->|--^^ | || | | |<<<<<<| | | | | ^^ | \\->|----->| 6 |----->|-// | vv | | |Flag2 | | | | | || | \->|----->| |------|------|Lirk 0|------|------|------|------|------|------|------|------|------|------| 7 | | |>>>>>>|----->|XXXXXX| | | |XXXXXX|<-----|<-\ | | | 7 | | | \->|----->|XXXXXX| | | |XXXXXX|<-----|<-\\ | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 |<-----|<-\ | || | | | | | | | | ^^ | //-|<-----| 8 |<-----|<-\\ | vv | | | | | | | | || | vv--|<-----| |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 |Flag5 | ^^ | || | |)\__/(| |XXXXXX| |)\__/(| | ^^ | || | | 9 | | || | vv | |)/ \(| |XXXXXX| |)/ \(| | || | vv | | |------|------X------|------|------|------|------|------|------|------|------X------|------| 10| | ^^ X || |/----\| | | ^^ | | |/----\| ^^ X || | |10 | | || X vv |\----/| | | || | | |\----/| || X vv | | |------|------X------|------|------|------|------|------|------|------|------X------|------| 11| | ^^ | \\->|----->|----->|----->|--^^ |----->|----->|----->|--^^ | || | |11 | | || | \->|----->|----->|----->|-// |----->|----->|----->|-// | vv | | |------|------|------|XXXXXX|------|------|------|------|------|XXXXXX|------|------|------| 12|^^^^^^| ^^--|<-----|<-----|<-----|<-\ |Flag3 | //-|<-----|<-----|<-----| <--/ | |12 |Qlox 0| \\-|<-----|<-----|<-----|<-\\ | | vv--|<-----|<-----|<-----|<--// | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 13| | | | | | ^^ | | || | | | | | |13 | | | | | | || | | vv | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| A B C D E F G H I J K L M TURN ONE CARDS: Instructions: First find your 'bot reference (ref) name (it is a four character (max) abbreviation of your 'bot name). Find your 'bot location (x88x format) and check that it matches the board. If it doesn't match the Official Table over-rides. Please ask if you are unsure. To find your program cards you need the list of program cards, the number of program cards to be dealt (9 for all 'bots for Turn One) and the pre-chosen program card code (1-84). This private code indicates where to choose cards from the list. To find your current program cards find your 'bots code number in the list and take the 9 cards starting at that number (Wrap back to the start of the list if cards run out). If you did not provide a program code it defaults to 01. If you have lost/forgotten the one set then email for confirmation of it. If you want confirmation of the cards you should be dealt that can be emailed out too. SAMPLE RANDOMISED CARD LIST: 01: R-350 02: B-430 03: 1-500 04: L-170 05: R-290 06: R-190 07: 1-570 08: 2-720 09: 1-660 10: L-150 11: R-320 12: 2-750 ... 76: 3-800 77: U-400 78: L-130 79: 2-680 80: R-230 81: 2-770 82: 3-810 83: R-360 84: R-330 Choose the correct number of cards sequentially from the card number corresponding to the pre-chosen code. For example if nine cards are to be dealt and the chosen code was 4 then cards 4,5,6,7,8,9,10,11 and 12 are dealt (L-170, R-290, R-190, 1-570, 2-720, 1-660, L-150, R-320 and 2-750). If five cards are to be dealt and the code is 77 then cards 77,78,79,80 and 81 are dealt (U-400, L-130, 2-680, R-230 and 2-770). The list wraps from 84 back to one so if seven cards are to be dealt and the code chosen was 82 then cards 82,83,84,1,2,3 and 4 are dealt (3-810, R-360, R-330, R-350, R-430, 1-500 and L-170). Choose an option from the list (provided below). Submit turn program and option choice in the format: X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) (turn) (option) (code) (comments) Full details are in the rules. RANDOMISED LIST FOR TURN ONE: cards 01 1-610 02 3-820 03 L-010 04 R-230 05 B-430 06 L-180 07 R-220 08 R-290 09 R-300 10 3-810 11 R-250 12 2-740 13 R-320 14 L-060 15 R-340 16 U-420 17 L-160 18 R-200 19 2-780 20 1-660 21 1-640 22 1-530 23 L-020 24 3-800 25 R-280 26 R-270 27 R-260 28 L-130 29 1-580 30 U-410 31 2-700 32 B-480 33 1-570 34 1-550 35 2-680 36 U-370 37 2-690 38 R-190 39 3-790 40 3-840 41 2-760 42 U-380 43 L-100 44 2-770 45 2-730 46 R-240 47 1-490 48 1-510 49 1-590 50 L-120 51 L-090 52 R-310 53 2-720 54 1-600 55 R-210 56 L-170 57 B-440 58 1-650 59 1-620 60 3-830 61 1-630 62 R-350 63 L-050 64 L-150 65 L-080 66 B-460 67 B-470 68 U-400 69 U-390 70 1-520 71 R-330 72 R-360 73 L-110 74 L-070 75 2-670 76 B-450 77 2-750 78 2-710 79 L-030 80 L-040 81 1-500 82 1-560 83 L-140 84 1-540 OPTIONS: Options available at the end of turn one: WEAPONS BACKUP POPGUN High Power Laser Ablative Coat Extra Memory Proximity Mine Big Jet Ramming Gear Brakes Bridge Layer Converter Crab Legs Dual Processor NOTES: Map Tile Labelling Style: For tiles that are empty the description of their contents will be inside the borders: A B |----->|-// |------|--- 7 |BzBomb| |vvvvvv| |------|--- 8 |<-----|<-\ For tiles that are not empty the description will be moved one line up: A B C |----->|-// | vv | |------|------|Lirk 0|--- 7 | | |>>>>>>|--- | | | \->|--- |------|------|------|--- 8 |<-----|<-\ | || | | If a wall would be covered by this then the description will be moved down one line. Board Elements: Conveyors: |------|------|------|------|------|------| |----->|--^^ | || | ^^ | \\->|<-----| |----->|-// | vv | || | \->|<-----| |------|------|------|------|------|------| Walls: |XXXXXX| X------| | | X | | | X | |------| X------| Crushers: |------| |/----\| |\----/| |------| Wrench Sites: |------| |)\__/(| |)/ \(| |------| Pits: |------| |XXXXXX| |XXXXXX| |------| The map is a little unclear with so much detail. Expect a graphics version of the empty board soon. ------------------------------------ http://roborally_arena_ii.tripod.com http://grantjohndexter.tripod.com ------------------------------------